I sometimes wonder if loading up the Sea Moth with as much cargo as it can carry wouldn't be more efficient. It's definitely useful for transporting a lot of cargo and getting the Prawn Suit to different regions but the risk always has me trembling the entire time and I end up moving at a snails pace. Escaped with the Cyclops just barely holding together and running on fumes. Didn't seem to matter if I was going slow or fast or even rigging for silent running. The other day I was being harassed by this Reaper that chased me far outside of its territory (and I think it set up permanent shop in one of the grasslands? I have to check again sometime to confirm) and would not let up until I completely cut power again. Once you get the heat generator upgrade, you never run out of power for the Cyclops again. I know that if I cut engines creatures should ignore me. I just have a fabricator, medikit fabricator, 4 latern trees, and some lockers. It's a Hardcore save so I can't just get it back to a save point if I lose it, and every time I travel somewhere I encounter something big and dangerous that does a lot of damage, or uses a shitload of power to escape/avoid along the way. I'm currently playing a save where I've built the Cyclops early enough to actually make use of it around the map, but it's always very scary to do so.
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